Dungeon

 The dungeon is displayed as a 3D dungeon-like environment using wireframe or image-based graphics. Some floors are naturally illuminated or have incoming light, while others are dark. Even in dark areas, adventurers always carry lanterns or similar items, ensuring basic visibility. For extended visibility, light spells or items must be used.

Dark Floors Bright Floors

 Labyrinths typically consist of corridors, doors, stairs, and various rooms. Special chambers, known as sanctums, almost always house monsters guarding treasure chests. Once defeated, sanctum monsters do not respawn on the same floor unless the adventurer changes floors or resumes the adventure. Occasionally, wandering monsters are encountered in corridors.

Dungeon Traps and Hazards

 The dungeon contains several traps and hazards.

Camping

 In camping mode, adventurers can rearrange party order, check status, cast spells, equip items, use or transfer items (select the recipient using the left/right movement keys), and appraise items.

Submenu

 Additional actions available in the dungeon include:

Party Annihilation

 The party is considered annihilated if all members become incapacitated (e.g., paralyzed, petrified, dead, or ashed) with no natural recovery options. Their remains are left behind, and the scene shifts to the town. Recovery requires another party to retrieve the bodies.

Encased in Stone

 Teleport errors or random teleportation may materialize the party inside stone or midair outside the dungeon, leading to instantaneous annihilation. In such cases, the remains are transported to the temple by guards, unless the scenario dictates their permanent loss.