Facilities
Although the names may vary depending on the scenario, adventurers can use the following facilities:
- Castle Town
The castle town includes a tavern, inn, shop, temple, and castle.
- Tavern
A place where adventurers gather. You can organize parties, check stats, distribute money, equip items, exchange items, and identify items here.
- Inn
An inn primarily used by adventurers. If you have accumulated enough experience, your level will increase when you stay. Depending on the scenario, there may be different room types such as a stable, simple beds, economy rooms, suite rooms, and royal suites, each with different prices and recovery values. You cannot stay here unless you have formed a party.
- Shop
A store for buying and selling items, identifying unidentified items, and removing curses from items. You cannot enter unless you have formed a party.
- Temple
A temple where, depending on donations, paralysis and petrification can be cured, and characters can be resurrected from death or ash state. You cannot enter unless you have formed a party. Furthermore, you must have adventurers in a paralyzed, petrified, dead, or ashen state within your party in order to enter. (If you want to cure an adventurer in a paralyzed or petrified state at the temple, form a party with only adventurers who are able to act and enter the temple.)
- Castle
The residence of a king or lord. This is where you can receive objectives for each scenario and be granted titles. You cannot enter unless you have formed a party.
- Outskirts
The outskirts contain a training ground, and you can perform the following actions:
- Enter the Labyrinth
You can enter the dungeon, but you cannot do so unless you have formed a party.
- Resume Adventure
You can resume an adventure that was paused in the dungeon.
- View Item Catalog
Depending on the scenario settings, you can view a list of identified items. You can view individual items with descriptions if they are listed. Use the left/right keys to switch items, and use the enter key or the up/down keys to navigate through the description pages.
- View Monster Catalog
Depending on the scenario settings, you can view a list of confirmed encounter monsters. Use the left/right keys to switch monsters, and use the enter key or the up/down keys to navigate through the description pages.
- Training Ground
A place where adventurers can be registered (up to 36 adventurers), deleted, or undergo class changes. When entering the training ground, your party will automatically be dissolved.
Additionally, depending on the scenario settings, adventurer reincarnation (output of reincarnation data, and registering adventurers from reincarnation data) can be performed. The reincarnation data is saved with the file name "scenario_title_adventurer_name.chr".