Editor [Class Change]
In the "Facilities" tab under the "PC Creation and Class Change" tab, you can configure the additional age and other settings for class changes in the training grounds.
- Enable Class Change
Checking this box allows class changes at the training grounds.
- Additional Age
Specifies the additional age during a class change at the training grounds using a formula. The data of the character undergoing the change (prior to the class change) can be referenced with `pc`. For example, if the age increases by 2–5 years, use `1D4 + 1`. If there is no age addition, use `0`.
- Level
Specifies the level after class change at the training grounds using a formula. The data of the character undergoing the change (prior to the class change) can be referenced with `pc`. To reset to the minimum level, use `1`. To maintain the level, use `pc.lv`.
- HP
Specifies the HP (maximum HP) after class change at the training grounds using a formula. The data of the character undergoing the change (prior to the class change) can be referenced with `pc`. To maintain the HP, use `pc.hpMax0`. Leaving it blank will recalculate the HP based on the stats of the post-class-change job, but since the calculation occurs only once, it may result in extremely low values depending on the job’s HP formula.
- Attributes
Specifies the attributes after class change at the training grounds for each attribute using a formula. The data of the character undergoing the change (prior to the class change) can be referenced with `pc`. To maintain the attributes, use `pc.abi0[ corresponding attribute number ]`. Leaving it blank will reset to the racial base value (+gender adjustment value).